Godot MCP
Drives an open Godot 4 editor: scenes, nodes, GDScript, project settings and test runs of the game
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Drives an open Godot 4 editor: scenes, nodes, GDScript, project settings and test runs of the game
SceneView 3D and AR SDK reference, samples and code checker for Android, Apple and web projects
Python workflow engine whose browser, file, HTTP and data modules run as traced, replayable steps
Routes coding tasks to Claude Code, Codex, Cursor, OpenCode, Antigravity or Grok Build and tracks quota
Version-specific library documentation served from local SQLite packages, searchable offline
Business Central and AL development guidance from a bundled knowledge base of specialist personas
Build, test and deploy walkerOS event-tracking flows from an AI assistant, locally or in the walkerOS app
Drives iOS simulators and Android emulators on a self-hosted tapflow relay for agent-run mobile QA
Search and read the community Claude Code Ultimate Guide, its templates and Claude Code release notes
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