MCP for Unity
Lets an assistant control the Unity Editor: build scenes, edit C# scripts, manage assets, run tests.
Describe the job. Find the server that can do it.
Explore real capabilities, then see what each connection can reach.
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Lets an assistant control the Unity Editor: build scenes, edit C# scripts, manage assets, run tests.
Connects MCP clients to ITASCA PFC, FLAC, 3DEC, MPoint and MassFlow for docs lookup and live simulation runs
Search the Reicon icon set offline and get SVG or framework import code for a chosen icon
Bash-style shell for agents on Windows, translated to PowerShell and run natively
Design references from real production websites for coding agents building UI
Runs Google Lighthouse audits on a URL and returns category scores and Core Web Vitals
Compile and run code on godbolt.org's compilers, read the assembly, and make or open share links
Build and edit Babylon.js node materials, geometry, particles, GUIs and graphs through tool calls
Local code index that serves symbol cards, graph slices and bounded source windows to coding agents
A useful server page goes beyond a name and a score. Understand the tools, choose your client, and see what the connection can access.
Explore the server field guideSubmit a public MCP server for review. Free submissions are open.