EngineWire
Builds inside a running Unreal Editor through a C++ plugin, behind one search-and-run MCP tool
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Builds inside a running Unreal Editor through a C++ plugin, behind one search-and-run MCP tool
Local project memory shared by coding agents, kept per Git repository in SQLite
Drives the Unreal Engine editor from an MCP client: levels, Blueprints, materials, builds and more
Local long-term memory for coding agents, stored in SQLite and shared across agent tools
Inspect and tighten a local node9 agent-governance setup from inside an AI conversation
Local static analysis for dead code, security flaws, secrets and code quality, callable from an MCP client
Compiles, checks and renders Flint chart specs into PNG, SVG or Vega-Lite, ECharts and Chart.js JSON
Inspect, drive and debug a running Tauri v2 app's webview, windows and IPC from an AI assistant
Compresses large tool outputs, logs and files for an assistant on request, keeping the originals retrievable
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